Bushido is an internal Virtual Production demo created for client showcases, centered around a winter Japanese temple environment. The project was directed by Raphaël Gaudin and designed to demonstrate the visual quality, flexibility, and real-time capabilities of Unreal Engine within an LED stage workflow.
I worked on this project as Virtual Art Department (VAD) Lead and Operator, handling the environment from early look development through final real-time operation on stage. My responsibilities included scene assembly, asset integration, material tuning, and real-time lighting designed specifically for LED wall constraints and camera interaction.
A key focus of the project was achieving a cinematic, atmospheric look while maintaining real-time performance. The environment was built to support live lighting adjustments during presentations, allowing lighting direction, mood, and exposure to be adapted instantly based on camera movement and creative intent.
During client demos and shooting of the project. I operated the environment directly on the LED stage, adjusting lighting and scene parameters in real time to showcase the full Virtual Production workflow—from creative iteration to final in-camera visuals.