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DemoReel 2025

Selection of work from recent projects in Virtual Production / VAD / Unreal Engine, focusing on environment lookdev, lighting, scene assembly, optimization and on-set support.

I’m a senior Lighting TD and Virtual Production artist with experience across feature films, episodic work, animation, and real-time production. This reel shows a selection of projects I’ve worked on over the years, including traditional VFX, animation, and Unreal Engine–based virtual production.

In recent years, my focus has been on Virtual Art Department work, supporting previs, set builds, and on-set LED stage shoots using Unreal Engine. I work closely with directors, DPs, and supervisors, helping translate creative intent into solid, production-ready environments and lighting setups.

Before moving into real-time workflows, I spent several years as a Senior Lighting TD and Look Dev artist on animated features and VFX projects, working across a wide range of styles and studio pipelines.

I enjoy working at the intersection of lighting, look development, and real-time tools, with a practical, collaborative approach and a strong focus on image quality.

Date
January 19, 2026