While working at Image Engine, I contributed to The Mandalorian by supporting the virtual production to compositing pipeline. My work focused on rebuilding and matching the on-set LED wall lighting in rendered backgrounds so they could integrate seamlessly in post. This helped give compositing more control when removing or adjusting set elements and unwanted light influence. Alongside shot work, I also explored ways to leverage Unreal Engine for background rendering as a faster, more cost-efficient alternative, aiming to speed up iteration while maintaining visual continuity.