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The Blaze Brothers

I joined The Blaze Brothers as a lead to help reorganize the previs process and push the lighting quality of the renders. A big part of my role was making sure the colorimetric range made sense across textures, shaders, and lights, so the scenes would read more naturally and feel closer to a believable look, even at the previs stage.

I focused on improving lighting consistency, readability, and overall balance, while keeping things fast and flexible. Updates were done with tight deadlines in mind, where speed of execution and clarity were more important than perfect renders.

Of course, with more time, the images could have been cleaner and pushed further. But this was previs: rapid iteration, clear visual intent, and supporting creative decisions were the real goals.

Date
January 15, 2026