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Gaea / Snow Landscapes Assets

Quick test with multiple assets in blender. The texture coverage is a bit broken. But mainly wanted to check geometry/scale of the details for later.

Quick test with multiple assets in blender. The texture coverage is a bit broken. But mainly wanted to check geometry/scale of the details for later.

I created a custom template for Snow Landscape generation with Gaea.

The snow process is quite straightforward, but I wanted to add more variations to the albedo, and more details for the rocks area with a thin layer of snow on top of the rocks. etc. The actual shader in the blender is not 100% efficient. But Since those assets are intended to have a custom landscape shader. I'm not too concerned. And should look more detailed once I setup those files in Unreal Engine

Geometry vertex count is at 2k with Textures going up to 8k.
Nanite and Virtual texture will be my friend, once in Unreal!

Date
November 5, 2022