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ALICE THROUGH THE LOOKING GLASS

Alice Through The Looking Glass: Seconds, Minutes, Hours

Alice In Wonderland - Visual Effects Shots

I was in charge of the look development for the clock and did some lighting on a couple of shot as well. It was fun to work with the fx department to tune values and details who bring life to this asset.

I was in charge of the look development for the clock and did some lighting on a couple of shot as well. It was fun to work with the fx department to tune values and details who bring life to this asset.

Heavy shot on the show for my part. 
Including heavy environment and a main character with a lot of polygon, mixed with heavy fx elements. Lot's of bakes have been needed to setup lighting and process the final render.

Heavy shot on the show for my part.
Including heavy environment and a main character with a lot of polygon, mixed with heavy fx elements. Lot's of bakes have been needed to setup lighting and process the final render.

More informations about the rust elements can be seen in the next video.

Awesome team work with the fx department at Sony Pictures Imageworks.

More informations about the rust elements can be seen in the next video.

Awesome team work with the fx department at Sony Pictures Imageworks.

Alice Through the looking Glass: And Then the World Rusts Over

Great time and amazing team for Alice Through the looking glass. 
The work has been done for Sony Pictures Imageworks from Vancouver. 
Under the CG supervision of Charles Abou Aad and Kevin souls. 
Technical aspect was mainly being able to load heavy assets and optimize render time. 
With matching concepts and art direction. 
Awesome work from the texture department 
https://www.artstation.com/rlohramushttps://www.artstation.com/justinmholt

Date
February 23, 2019